Blood River (Endless mode) Update, 0.3


NEW GAME MODE

-Blood River (Endless mode)

*Put your skills to the test in this soon-to-be blood soaked river with endless waves of enemies!

*Including a brand new music track just for Blood River, "Pile 'em Up" featuring Molos.

NEW LEVEL

-Wasteland Ruins

*featuring a new enemy type: Lancer. Dodges to the other side of the player when struck.

*Including new music track, "Storm Strider" featuring Howl Silva

LEVEL SCORING SYSTEM

-Play well, and you'll earn medals and lore.

THE LORE BOOK

-Learn about the enemies and areas through the lore book.

BALANCE CHANGES

-Reduced health gained from completing a stage

*+Max health ===> +1 health

Dev note: "We felt this was a bit more interesting. It made scoring the player more forgiving, and allowed us to introducing the new 'clutch' and 'perfect' mechanics."

-Increased enemy wind-up before striking

*0.22 seconds ===> 0.26 seconds (15% increase)

Dev note: "This change might seem small, but we've found it actually makes it easier to get out of tight situation without using the spin attack"

-Added the Master's Crow

*A bird will now show up on certain stages that'll give you a health pack if you can hit it off him.

-Slightly decreased enemy spawn rate in certain levels for a smoother diffuculty curve.

-Some Corpse's bones give out on them.

SAVE FILES

-You can now save your game with 3 different save files.

DIFFICULTY SETTINGS

-Updated visuals, added option to turn them on and off.

*While turned on, score is disabled

Dev note: "It would be a lot of work to balance the score around the different ways you can adjust the game."

*Added a way to adjust the amount of health regenerated.

*Added an option to disable The Master's Crow.

BUG FIXES

-Fixed a bug that allowed you to resume time without reverting the player hurt state by pausing and unpausing.

-Fixed a bug that wouldn't allow you to go back to the main menu if you returned to the level select from a level.

-Can no longer use the mouse in the menus.

-Actually fixed fading and timer based elements so they're a consistent speed, regardless of frame rate.

-killing an enemy that attacks you on the same frame (hopefully) no longer results in a trade, where you both take damage; but it's now an outright win for the player.

-Restart Level was removed from the pause menu due to it causing multiple bugs.

-Stabilized player hurtbox to no longer move forward with the attacks, which caused enemies to attack sooner then intended.

Files

WaveCutter 0.3 Demo WINDOWS.zip 122 MB
Jun 18, 2022
WaveCutter0.3DemoMAC.zip 22 bytes
Jun 18, 2022

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